Stuart Beattie diz: "Halo é o Star Wars da nossa geração"
Resumo:
O roteirista de Piratas do Caribe gosta tanto de Halo que resolveu fazer ele mesmo, por conta, um script pra um filme baseado no jogo. Sem nem saber se o negócio vai pra frente. Ele jogou os jogos, leu os livros e provavelmente tem, pendurado na porta do armário, um pôster do Master Chief só de capacete. SÓ de capacete.
Punchline:
"Eu acho que nem todos os videogames devam ser transformados em filme, assim como nem todo livro deveria ser transformado em filme. Nem todo quadrinho deveria, mas alguns com certeza, porque são tão visuais*, os personagens são tão ricos e a mitologia é tão vasta que deveriam. Halo é certamente um dos 'deveriam'".
Ok Stewie, alguns fatos rápidos:
1) O meu dedão do pé esquerdo, aquele com micose, tem mais personalidade que o Master Chief.
2) Um picles gera histórias mais interessantes que o universo de Halo. Ver abaixo:
Pensando bem, o Master Chief É um grande picles hi-tech. Quanto potencial desperdiçado!
Fernando Mucioli não tem punchlines. Só punches.
Mostrando postagens com marcador Halo. Mostrar todas as postagens
Mostrando postagens com marcador Halo. Mostrar todas as postagens
quarta-feira, 22 de julho de 2009
quarta-feira, 13 de agosto de 2008
Agora conta a do Papagaio #02
Edge proclama Halo 3 o jogo mais inovador da temporada 2007-2008
Resumo:
A Edge, considerada uma das revistas mais bem conceituadas do mercado de games, elegeu Halo 3 como o jogo mais inovador do ano passado, e aparentemente do começo desse ano também.
Punchline:
"Nós damos esse reconhecimento ao tíulo lançado nos últimos 12 meses que faz mais para avançar a cultura dos jogos - em outras palavras, apontar novas direções para o formato"
Não discordo que Halo 3 é um jogo bastante divertido com um componente multiplayer extremamente robusto. Mas mesmo o mais delicioso arroz com feijão ainda é arroz com feijão. Sério.
Sério.
Resumo:
A Edge, considerada uma das revistas mais bem conceituadas do mercado de games, elegeu Halo 3 como o jogo mais inovador do ano passado, e aparentemente do começo desse ano também.
Punchline:
"Nós damos esse reconhecimento ao tíulo lançado nos últimos 12 meses que faz mais para avançar a cultura dos jogos - em outras palavras, apontar novas direções para o formato"
Não discordo que Halo 3 é um jogo bastante divertido com um componente multiplayer extremamente robusto. Mas mesmo o mais delicioso arroz com feijão ainda é arroz com feijão. Sério.
Sério.
terça-feira, 22 de abril de 2008
Old but relevant
For your viewing pleasure, Meet the Scout
The people who created the character types and designs for Team Fortress 2 must be feeling really, really, REALLY proud of themselves right now. It still impresses me how characters so simple and with virtually no backstory (there are like 5 or 6 lines of story for each character, I think) can be so catchy, feel so alive. My favorites, in case you are wondering, are the Scout, the Heavy and the Demo, even gameplay wise.
Seeing this new "Meet the" video made me rewatch some of the old ones and remember some discussion about gameplay versus story on videogames. Which one is the most important? Well, even being an aspiring writer myself and loving reading these stories, I have to concur that, in most of cases, gameplay and design are more important.
A good personal example of that is Castlevania: Curse of Darkness, for the PS2. I'm totally insane for Akumajo Dracula. I can spend hours discussing the storyline, the recurring themes, the hunters (even the one that never appeared as selectable characters) and all that. Seeing how Curse of Darkness is a direct sequel to Castlevania III, one of the best, I decided to play it. But the game is so bad, so terribly bad, ugly and broken, that I couldn't bear to put more than 3 or so hours in it - even if I was dying to know the truth behind Hector and how legendary badass vampire hunter Trevor Belmont (because 'Ralph C.', his japanese name, just doesn't make him justice) was involved in all of this. But I just couldn't. The two first Tenchu games are also good examples.
And still I can play Halo with no problems at all. Sure, it's "My First FPS for Dummies" and Master Chief is a complete joke as a character but it's fun to shoot aliens with lasers guns even if you're not really interested on Arbiters, Convenants and whatnot. Bite me, Halo fans.
I like to believe in a world where gameplay, design and story mix themselves in just one incredible soup of awesomeness. Out of my head I can think about the Metal Gear Solid Series and just about anything by Suda 51 (from the excellent Killer 7 and No More Heroes). Him and Kojima can do this so well it's not even funny. Their creations are not just games, they're complete experiences. And that's what I think it's the real challenge for the people making games today: to create something that transcends .
...and that's what you get by trying to write something while craving furiously for a bed and some sleep.
The people who created the character types and designs for Team Fortress 2 must be feeling really, really, REALLY proud of themselves right now. It still impresses me how characters so simple and with virtually no backstory (there are like 5 or 6 lines of story for each character, I think) can be so catchy, feel so alive. My favorites, in case you are wondering, are the Scout, the Heavy and the Demo, even gameplay wise.
Seeing this new "Meet the" video made me rewatch some of the old ones and remember some discussion about gameplay versus story on videogames. Which one is the most important? Well, even being an aspiring writer myself and loving reading these stories, I have to concur that, in most of cases, gameplay and design are more important.
A good personal example of that is Castlevania: Curse of Darkness, for the PS2. I'm totally insane for Akumajo Dracula. I can spend hours discussing the storyline, the recurring themes, the hunters (even the one that never appeared as selectable characters) and all that. Seeing how Curse of Darkness is a direct sequel to Castlevania III, one of the best, I decided to play it. But the game is so bad, so terribly bad, ugly and broken, that I couldn't bear to put more than 3 or so hours in it - even if I was dying to know the truth behind Hector and how legendary badass vampire hunter Trevor Belmont (because 'Ralph C.', his japanese name, just doesn't make him justice) was involved in all of this. But I just couldn't. The two first Tenchu games are also good examples.
And still I can play Halo with no problems at all. Sure, it's "My First FPS for Dummies" and Master Chief is a complete joke as a character but it's fun to shoot aliens with lasers guns even if you're not really interested on Arbiters, Convenants and whatnot. Bite me, Halo fans.
I like to believe in a world where gameplay, design and story mix themselves in just one incredible soup of awesomeness. Out of my head I can think about the Metal Gear Solid Series and just about anything by Suda 51 (from the excellent Killer 7 and No More Heroes). Him and Kojima can do this so well it's not even funny. Their creations are not just games, they're complete experiences. And that's what I think it's the real challenge for the people making games today: to create something that transcends .
...and that's what you get by trying to write something while craving furiously for a bed and some sleep.
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